Flying
Basics
You Can Fly an R/C Airplane!
For
most people, the beauty of an airplane's design lies in its
lines and curves. For the flier, however, the beauty of a
design includes what that design can do. That feeling is as
true for R/C (radio control) pilots as it is for pilots of
full-size aircraft. Their differences—aircraft size, and the
fact that R/C pilots remain on the ground—have very little
impact on the way given designs perform. As a result, R/C
hobbyists have been able to model and fly aircraft that range
from the Wright Brothers' first plane to the magnificent Space
Shuttle.
Aerodynamics:
To fly, an airplane's wing
has to overcome gravity by developing lift greater than the
weight of the plane. Since it can't do that standing still,
airplanes use thrust...force directed backwards...to drive
the wing forward through the air and generate lift. However,
thrust has its own opposition to overcome in the form of drag—the
resistance of the air to a body moving through it. If lift
and thrust are greater than gravity and drag, you have the
potential for flight...and fun Wing
placement, for the most part, falls into two major categories—high
wing design and low wing design. In a high wing design, the
weight of the model is suspended below the wing. When the
model tilts, the model's weight tries to return it to a level
position. As a result, high-wing models tend to be more stable,
easier to fly—and natural choices for trainers. A low-wing
model is just the opposite. With its weight above the wing,
it tends to be less stable—excellent for advanced fliers who
want to perform rolls, loops and other aerobatic maneuvers
Airfoil: If you face
the wing tip of the plane and cut it from front to back, the
cross section exposed would be the wing's airfoil. The Flat-Bottom
Airfoil will develop the most lift at low speeds and helps
return the model to upright when tilted. This is ideal for
trainers and first-time pilots. A Symmetrical Airfoil's top
and bottom have the same shape, allowing it to produce lift
equally whether right side up or upside down and to transition
between the two smoothly. This is recommended for advanced
pilots. Lastly, a Semi-Symmetrical Airfoil is a combination
of the other two and favored by intermediate and sport pilots.
Wing Area/Wing Loading:
Wing area
is the amount of wing surface available to create lift. Wing
loading is the weight that a given area of the wing has to
lift and is usually measured in ounces per square foot. Generally,
a light wing loading is best for beginners. The plane will
perform better and be easier to control. Dihedral:
Dihedral
is the upward angle of the wings from the fuselage.Dihedral
increases stability and decreases aerobatic ability.
Wing Thickness:
Wing thickness
— measured from top to bottom — determines how much drag is
created. A thick wing creates more drag, causing slower speeds
and gentler stalls and is ideal for beginners. A thin wing
permits higher speeds and sudden stalls — desirable for racing
and certain aerobatic maneuvers.
Landing Gear Location:
Tricycle
gear includes a nose gear and two wing (main) gears, making
takeoffs and landings easier—ideal for beginners.
Choosing
the Size of Your Plane
The
"size" of a model plane generally refers to the
size of engine, in cubic inch displacement, required to fly
it successfully. The most popular sizes are 20 (requiring
a .20-.36 engine), 40 (.40-.53 engine) and 60 (.60-.75 engine).
Many other sizes are available, too, ranging from small, .049-powered
craft up to massive, giant-scale models.
Most
trainers fall into the 40-size category. That's because 40s
are fairly stable, with enough heft to fly well in breezy
conditions, but still small enough to be affordable for new
hobbyists. Many 60-size trainers are also available, and offer
the advantage of even greater stability—plus easier visibility
once aloft—both due to their larger dimension.
Choosing Your Type of Plane
What
first attracts many would-be pilots to the idea of R/C flying
is the thought of controlling a blistering-fast ducted fan
jet or wicked WWII war bird. And there's no better way to
put a quick END to your flying career than to start with such
a model They're simply not designed for anyone who hasn't
yet developed sharp piloting skills. Model plane styles are
available that duplicate virtually every kind of full-size
aircraft. The best ones for the first-timers are, without
question, trainers and trainer-like sailplanes. These are
specifically engineered to fly slowly and smoothly. They'll
keep you out of trouble—giving you time to acquire the skill
and confidence You'll need for those jets and warbirds.
Trainer

Intermediate


Biplane

Scale




Engines
Model
planes can use several different types of power sources. Electric
models carry battery-powered motors to turn the propeller.
Gliders or sailplanes ride on thermal air currents (some also
have electric motors for quick launching to great heights).
Most R/C models, however, are powered by glow engines.
The
most economical are basic 2-stroke engines with brass bushings
supporting the crankshaft. For a little more power, you might
choose a 2-stroke that uses ball bearings to support the crankshaft.
The ball bearings also extend the life of the engine, so you
can continue using it to power future models. The cost, however,
is nearly twice that of a bushing-equipped engine.
Finally,
there's the 4-stroke glow engine—slightly less powerful than
2-strokes of the same size and higher priced, but offering
more torque, swinging bigger props, using less fuel and sounding
much more realistic.
Accessories
When
you buy a model airplane, you'll probably also need to buy
a number of additional, inexpensive accessory items to make
it flight-ready (those items are listed under the Accessories
Required links for the plane you choose). These parts are
traditionally left out of kits because the appropriate sizes
depend on your choice of engine; also, experienced hobbyists
may have a brand preference or already keep those parts in
their workshop. Required accessories often include the following:
Covering
The
adhesive-backed, plastic or fabric "skin" that surrounds
a model airplane's structure, applied by a process of heating
and stretching.
Pushrods
Rods
that link your radio system's servos to the parts of the model
that those servos move. They're often made of wire or a firm
piece of balsa, fiberglass, or plastic, with a clevis fastener
at the end.
Control Horn
A
bracket, mounted on a part of the model, where the pushrods
are attached.
Hinges
Connect
the moveable surfaces of a model to the main, static structure.
Foam Rubber
Used
to cushion the on-board radio equipment to protect it from
engine vibration.
Wing Seating Tape
Applied
where the wing fits onto the fuselage, to cushion the wing
and prevent exhaust oils from entering the fuselage.
Wheel Collars
Small
metal collars, which keep the plane’s wheels, positioned correctly
on the axle.
Wheels
Available
in several styles, such as treaded, non-treaded, scale, and
air-filled.
Spinner
Plastic
or aluminum cone mounted at the "nose" of the plane
to improve looks and aerodynamics.
Engine Mount
Reinforced
structure, often made of nylon or aluminum, that allows your
engine to be attached securely to the plane.
Fuel Tank, Tubing & Filters
The
sized used depends on the engine you select; therefore, these
often are not included with the model.
Engine Accessories
Propellers
are usually not included with the engine or the plane; also,
your engine may or may not come with a muffler and glow plug.
Field Equipment
Once
your aircraft is chosen, built and covered, there's only one
thing left to do...fly it! To do that, you'll need what we
refer to as "flight line equipment"—such as fuel,
a fuel pump, engine starting equipment and a few other basic
tools. Except for the fuel, most flight line supplies are
one-time purchases. You can use them throughout your modeling
career, with as many different models as you fly.
Most
modelers go to the field equipped with the following, all
stored in a "flight box" for easy transport:
Power Panel
The
centralized power source for electrical field equipment
12V Field Battery
To
supply power to the power panel
DC Charger
To
recharge the 12V field battery
Glow Plug Clip
An electric device that gives your engine's glow plug the initial
heat it needs to burn
fuel
Fuel Pump
To
move fuel from your gallon can or jug to the plane's fuel
tank, available in hand-crank or electric-powered styles
Fuel Line, Filters & Cap Fittings
To
connect your fuel to the pump, and the pump to the plane's
fuel tank.
12V Electric Starter
A
device for quick, easy engine starting, powered from the power
panel (a small wooden dowel or "chicken stick" can
also be used).
Miscellaneous Tools
Including
a 4-way glow plug/prop wrench.
Glow plugs and propellers
It's
always a good idea to carry extras...without a spare, you
might be forced to stop flying early.
The
glow fuel used for a model engines carries a percent rating,
which indicates its nitro methane content. For trainer aircraft,
10% or 15% is recommended. Use a good quality fuel with a blend
of castor oil and synthetic lubricants to protect your engine.
Avoid "cheap" fuels, which sometimes attract moisture
and cause engine parts to rust.
|